Description

Introduction to creative coding, algorithmic drawing, and computational media. The lecture establishes the relationship between historical drawing theories (Kandinsky, Bauhaus) and procedural code structures (variables, coordinate space, loops, functions).

W01 β€” Intro and Scope

TODO

Accounts

Create accounts on:

Share the links and profile name on your board.

Create a board with your preferred name.


Tools

Code editor

Code repository

Creative coding / live coding

Pratt AI tools


Context


Learning and Help


References + Inspiration

Process / drawing / visual systems


Programming / Historical References

These appeared together in the Miro frame exported as Frame 2.


Blackboard Notes

The PDF contains handwritten diagrams concerning angles / radians and image-to-canvas coordinate mapping. These remain visual material in the original board export rather than being reconstructed as prose.

Save canvas or animation

function keyReleased() {
  if (key === "s") {
    saveCanvas("mysketch.png");
  }
 
  if (key === "a") {
    saveFrames("myanim", "png", 5, 10);
  }
}