Browser-Based Previsualization

Definition

The use of lightweight WebGL and WebGPU 3D canvas tools to stage actors, compose camera angles, and block scenes directly inside a web browser before physical production or AI rendering.

Key Characteristics

  • Inverse kinematics character posing on canvas.
  • Focal length, aspect ratio, and depth-of-field camera simulation.
  • Export of depth maps and camera poses for generative video diffusion models.

Applications

  • Virtual filmmaking
  • AI video storyboarding
  • Game design

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