DDA367: Embodied Technology (Spring 2026)
Course Overview
In Embodied Technology, students create digital artworks exploring how the human body relates to the world and how technology mediates that relationship. Through hands-on studio demos, live blackboard notations, and theoretical inquiries spanning bio-art, dance, real-time computer vision, wearables, and multi-sensory installation, we explore the body in space as a core medium for computational expression.
Structure
- 🔒 DDA367 Course Syllabus (Password Protected)
Lectures
Curated studio lecture modules and theoretical frameworks linked directly to the research knowledge graph.
Assignments
Progressive studio briefs guiding student projects from controlled puppets to capstone embodied artworks.
- Entity
- A02: The Choreographic Score
- A03: Phenomena, Representation & Perception
- Final Project: Embodied Artwork & Exhibition Documentation
Studio Blackboards
Interactive Excalidraw drawing logs and semantic reading maps for studio sessions.