🎭 Assignment 01: Controlled Puppet / Entity

🎯 Objective

Create a character, puppet, or abstract entity whose form, kinetic behavior, and visual transformations are derived from, mapped to, and actively controlled by elements of the human body.


🛠️ Medium & Tools

  • Tools of your choice: TouchDesigner, p5.js, Unity, WebGL, MediaPipe computer vision, physical computing microcontrollers, or physical puppet mechanisms.
  • The control mapping may be direct (1-to-1 skeletal tracking), transformed (non-linear scaling, rotational inversion), or abstract (biometric heart rate / gesture acceleration).

📦 Deliverables

  1. High-Resolution Documentation Images: Showing the character/entity design and control interface.
  2. Video Demonstration (1–2 mins): Demonstrating how the entity moves and responds to live bodily input.
  3. 150-Word Artist Statement: Explaining the conceptual mapping between body and entity.