🎭 Assignment 01: Controlled Puppet / Entity
🎯 Objective
Create a character, puppet, or abstract entity whose form, kinetic behavior, and visual transformations are derived from, mapped to, and actively controlled by elements of the human body.
🛠️ Medium & Tools
- Tools of your choice: TouchDesigner, p5.js, Unity, WebGL, MediaPipe computer vision, physical computing microcontrollers, or physical puppet mechanisms.
- The control mapping may be direct (1-to-1 skeletal tracking), transformed (non-linear scaling, rotational inversion), or abstract (biometric heart rate / gesture acceleration).
📦 Deliverables
- High-Resolution Documentation Images: Showing the character/entity design and control interface.
- Video Demonstration (1–2 mins): Demonstrating how the entity moves and responds to live bodily input.
- 150-Word Artist Statement: Explaining the conceptual mapping between body and entity.
🔗 Related Precedents & References
- Pose Estimation
- Damien Hirst & Paul McCarthy (Bodily form & distortion)
- Oskar Schlemmer (Mechanical & geometric costume transformation)