Description
Build an algorithmic system that generates complex organic forms and smooth curves using parametric mathematical equations, Bézier spline interpolation, or Perlin noise perturbations.
Objectives
- Utilize curve functions (
curveVertex(),bezierVertex()) to generate fluid, non-polygonal silhouettes. - Implement parameterized control over symmetry, vertex count, and organic deformation.
- Create interactive triggers allowing the viewer to morph the form between geometric and fluid states.
Deliverables
- Published interactive sketch with clean, modular object classes.
- Annotated code explaining mathematical formulas used for shape generation.